DocumentCode
479815
Title
Game Player Strategy Pattern Recognition by Using Radial Basis Function
Author
He, Suoju ; Wu, Guoshi ; Meng, Jin ; Chen, Hongtao ; Li, Jing ; Liu, Zhiqing ; Zhu, Qiliang
Author_Institution
Beijing Univ. of Posts & Telecommun., Beijing
Volume
1
fYear
2008
fDate
12-14 Dec. 2008
Firstpage
937
Lastpage
940
Abstract
Pattern recognition has been successfully used in different application areas, its application on identifying playerpsilas strategy during the gameplay which is called player strategy pattern recognition (PSPR), is another interesting area. PSPR can greatly improve game AIpsilas adaptability, and as a result the entertainment of game is promoted. In this paper, pac-man game is used as a test-bed. Kernel classifier of radial basis function (RBF) is chosen to analyze off-line data from gamers who are choosing different strategies, in other words the classifiers are trained with sample data from players using different strategies. The method attempts to use the trained classifier to predict strategy pattern of a future player based on the data captured from its gameplay. This paper presents the basic principle of the PSPR by using the RBF theoretic approach and discusses the results of the experiments.
Keywords
computer games; pattern recognition; radial basis function networks; AI adaptability; RBF; game player strategy pattern recognition; pac-man game; radial basis function; Application software; Artificial intelligence; Computer science; Helium; Kernel; Pattern recognition; Sensor phenomena and characterization; Sensor systems; Software engineering; Testing; Kernel; Pac-Man; Pattern Recognition; RBF; Strategy;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Software Engineering, 2008 International Conference on
Conference_Location
Wuhan, Hubei
Print_ISBN
978-0-7695-3336-0
Type
conf
DOI
10.1109/CSSE.2008.365
Filename
4721904
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