DocumentCode
479954
Title
An Object-Oriented Graphics Engine
Author
Qiu, Hang ; Chen, Lei-ting
Author_Institution
Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu
Volume
2
fYear
2008
fDate
12-14 Dec. 2008
Firstpage
1027
Lastpage
1030
Abstract
Creating a 3D graphics rendering engine is not a trivial task as users often demand for high quality output and performance. With the development of computer graphics hardware, graphics engine is a research focus. In this paper, an object-oriented 3D graphics engine-Gingko is presented and implemented. We discussed the general architecture of this engine and the relationships of every module. Not only does this engine support extendable software architecture, but also it provides high efficient scene rendering method and convenient application programming interfaces. Experimental results show that this engine has high stability and high rendering speed.
Keywords
object-oriented programming; rendering (computer graphics); 3D graphics rendering engine; Gingko; computer graphics hardware; object-oriented 3D graphics engine; Computer architecture; Computer graphics; Computer science; Encapsulation; Engines; Layout; Object oriented modeling; Rendering (computer graphics); Resource management; Software architecture; Graphics Engine; game engine;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Software Engineering, 2008 International Conference on
Conference_Location
Wuhan, Hubei
Print_ISBN
978-0-7695-3336-0
Type
conf
DOI
10.1109/CSSE.2008.1149
Filename
4722226
Link To Document