• DocumentCode
    479954
  • Title

    An Object-Oriented Graphics Engine

  • Author

    Qiu, Hang ; Chen, Lei-ting

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu
  • Volume
    2
  • fYear
    2008
  • fDate
    12-14 Dec. 2008
  • Firstpage
    1027
  • Lastpage
    1030
  • Abstract
    Creating a 3D graphics rendering engine is not a trivial task as users often demand for high quality output and performance. With the development of computer graphics hardware, graphics engine is a research focus. In this paper, an object-oriented 3D graphics engine-Gingko is presented and implemented. We discussed the general architecture of this engine and the relationships of every module. Not only does this engine support extendable software architecture, but also it provides high efficient scene rendering method and convenient application programming interfaces. Experimental results show that this engine has high stability and high rendering speed.
  • Keywords
    object-oriented programming; rendering (computer graphics); 3D graphics rendering engine; Gingko; computer graphics hardware; object-oriented 3D graphics engine; Computer architecture; Computer graphics; Computer science; Encapsulation; Engines; Layout; Object oriented modeling; Rendering (computer graphics); Resource management; Software architecture; Graphics Engine; game engine;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Software Engineering, 2008 International Conference on
  • Conference_Location
    Wuhan, Hubei
  • Print_ISBN
    978-0-7695-3336-0
  • Type

    conf

  • DOI
    10.1109/CSSE.2008.1149
  • Filename
    4722226