DocumentCode
480285
Title
The Puppeteer - Directing Software Engineering Projects
Author
Andersson, Jesper ; Edvinsson, Marcus
Author_Institution
Sch. of Math. & Syst. Eng., Vaxjo Univ., Vaxjo
Volume
5
fYear
2008
fDate
12-14 Dec. 2008
Firstpage
77
Lastpage
80
Abstract
Software engineering projects are often used to teach complex aspects of software engineering. It is well-known that these courses are difficult to run. In this paper we address one aspect that can be used to reduce differences between projects and project groups to more easily find the balance of "challenging but possible". We describe the role of the "puppeteer" and present four communication patterns that we use in an international software engineering project course.
Keywords
software engineering; communication patterns; puppeteer; software engineering; Collaborative software; Communication system control; Computer science; Cultural differences; Education; Gain control; International collaboration; Mathematics; Software engineering; Systems engineering and theory; Group Learning Environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Software Engineering, 2008 International Conference on
Conference_Location
Wuhan, Hubei
Print_ISBN
978-0-7695-3336-0
Type
conf
DOI
10.1109/CSSE.2008.1425
Filename
4722847
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