DocumentCode :
48078
Title :
Source and Listener Directivity for Interactive Wave-Based Sound Propagation
Author :
Mehra, Rajesh ; Antani, Lakulish ; Sujeong Kim ; Manocha, Dinesh
Volume :
20
Issue :
4
fYear :
2014
fDate :
Apr-14
Firstpage :
495
Lastpage :
503
Abstract :
We present an approach to model dynamic, data-driven source and listener directivity for interactive wave-based sound propagation in virtual environments and computer games. Our directional source representation is expressed as a linear combination of elementary spherical harmonic (SH) sources. In the preprocessing stage, we precompute and encode the propagated sound fields due to each SH source. At runtime, we perform the SH decomposition of the varying source directivity interactively and compute the total sound field at the listener position as a weighted sum of precomputed SH sound fields. We propose a novel plane-wave decomposition approach based on higher-order derivatives of the sound field that enables dynamic HRTF-based listener directivity at runtime. We provide a generic framework to incorporate our source and listener directivity in any offline or online frequency-domain wave-based sound propagation algorithm. We have integrated our sound propagation system in Valve´s Source game engine and use it to demonstrate realistic acoustic effects such as sound amplification, diffraction low-passing, scattering, localization, externalization, and spatial sound, generated by wave-based propagation of directional sources and listener in complex scenarios. We also present results from our preliminary user study.
Keywords :
Helmholtz equations; acoustic wave propagation; computer games; virtual reality; Helmholtz equation; SH decomposition; SH sources; Valve source game engine; computer games; diffraction low-passing; directional source representation; dynamic HRTF-based listener directivity; dynamic data-driven source directivity; elementary spherical harmonic sources; higher-order derivatives; interactive wave-based sound propagation; listener position; offline frequency-domain wave-based sound propagation algorithm; online frequency-domain wave-based sound propagation algorithm; plane-wave decomposition approach; precomputed SH sound field weighted sum; propagated sound field encoding; realistic acoustic effects; sound amplification; spatial sound; virtual environments; Acoustics; Computational modeling; Ear; Equations; Frequency-domain analysis; Mathematical model; Runtime; Sound propagation; directivity; spatial sound; plane-wave decomposition; helmholtz equation;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2014.38
Filename :
6777442
Link To Document :
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