DocumentCode :
481687
Title :
A Vision Simulation Algorithm for Nonplayer Characters in Dynamic Scene
Author :
Huang, Xiangyang ; Peng, Yan
Author_Institution :
Coll. of Inf. Eng., Capital Normal Univ., Beijing, China
Volume :
1
fYear :
2008
fDate :
19-20 Dec. 2008
Firstpage :
86
Lastpage :
89
Abstract :
Based on scene partition technique and vision cut-out technique, an algorithm of vision simulation of ANPCs (autonomous nonplayer characters) in dynamic scene is proposed. The algorithm consists of three steps. Firstly, the scene is partitioned sectors and PVS (potentially visible set) of each sector is represented as a tree-like structure at stage of level design. Secondly, active entities in each sector are updated while testing collision every frame. Finally, visibility is calculated by the NPC¿s cut-out frustum for active entities in sector the NPC stays and in PVS the sector includes. As a result, an experiment proves the model.
Keywords :
computer games; virtual reality; autonomous nonplayer characters; cut-out frustum; dynamic scene; vision simulation algorithm; Artificial intelligence; Computational intelligence; Computational modeling; Computer industry; Conferences; Educational institutions; Layout; Navigation; Partitioning algorithms; Testing; PVS; dynamic scene; nonplayer character; visibility;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Industrial Application, 2008. PACIIA '08. Pacific-Asia Workshop on
Conference_Location :
Wuhan
Print_ISBN :
978-0-7695-3490-9
Type :
conf
DOI :
10.1109/PACIIA.2008.67
Filename :
4756529
Link To Document :
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