Title :
Performance of Redirected Walking Algorithms in a Constrained Virtual World
Author :
Hodgson, Eric ; Bachmann, Eric ; Thrash, Tyler
Abstract :
Redirected walking algorithms imperceptibly rotate a virtual scene about users of immersive virtual environment systems in order to guide them away from tracking area boundaries. Ideally, these distortions permit users to explore large unbounded virtual worlds while walking naturally within a physically limited space. Many potential virtual worlds are composed of corridors, passageways, or aisles. Assuming users are not expected to walk through walls or other objects within the virtual world, these constrained worlds limit the directions of travel and as well as the number of opportunities to change direction. The resulting differences in user movement characteristics within the physical world have an impact on redirected walking algorithm performance. This work presents a comparison of generalized RDW algorithm performance within a constrained virtual world. In contrast to previous studies involving unconstrained virtual worlds, experimental results indicate that the steer-to-orbit keeps users in a smaller area than the steer-to-center algorithm. Moreover, in comparison to steer-to-center, steer-to-orbit is shown to reduce potential wall contacts by over 29%.
Keywords :
virtual reality; aisles; constrained virtual world; corridors; generalized RDW algorithm; immersive virtual reality; passageways; physical world; redirected walking algorithm performance; steer-to-center algorithm; steer-to-orbit algorithm; unbounded virtual worlds; user movement characteristics; Extraterrestrial measurements; Legged locomotion; Navigation; Orbits; Rendering (computer graphics); Tracking; Virtual environments; Virtual environments; redirected walking; navigation; locomotion interface; algorithm comparison;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2014.34