• DocumentCode
    48242
  • Title

    Measuring Latency in Virtual Environments

  • Author

    Friston, Sebastian ; Steed, Anthony

  • Author_Institution
    Univ. Coll. London, London, UK
  • Volume
    20
  • Issue
    4
  • fYear
    2014
  • fDate
    Apr-14
  • Firstpage
    616
  • Lastpage
    625
  • Abstract
    Latency of interactive computer systems is a product of the processing, transport and synchronisation delays inherent to the components that create them. In a virtual environment (VE) system, latency is known to be detrimental to a user´s sense of immersion, physical performance and comfort level. Accurately measuring the latency of a VE system for study or optimisation, is not straightforward. A number of authors have developed techniques for characterising latency, which have become progressively more accessible and easier to use. In this paper, we characterise these techniques. We describe a simple mechanical simulator designed to simulate a VE with various amounts of latency that can be finely controlled (to within 3ms). We develop a new latency measurement technique called Automated Frame Counting to assist in assessing latency using high speed video (to within 1ms). We use the mechanical simulator to measure the accuracy of Steed´s and Di Luca´s measurement techniques, proposing improvements where they may be made. We use the methods to measure latency of a number of interactive systems that may be of interest to the VE engineer, with a significant level of confidence. All techniques were found to be highly capable however Steed´s Method is both accurate and easy to use without requiring specialised hardware.
  • Keywords
    synchronisation; virtual reality; Di Luca measurement techniques; Steed measurement techniques; VE system; automated frame counting; comfort level; high speed video; interactive computer systems; latency measurement technique; mechanical simulator; synchronisation delays; virtual environment system; Cameras; Delays; Estimation; Feature extraction; Measurement techniques; Target tracking; Latency; measurement;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2014.30
  • Filename
    6777458