• DocumentCode
    48310
  • Title

    Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets

  • Author

    Laha, Bireswar ; Bowman, Doug A. ; Socha, John J.

  • Author_Institution
    Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
  • Volume
    20
  • Issue
    4
  • fYear
    2014
  • fDate
    Apr-14
  • Firstpage
    513
  • Lastpage
    522
  • Abstract
    Volume visualization is an important technique for analyzing datasets from a variety of different scientific domains. Volume data analysis is inherently difficult because volumes are three-dimensional, dense, and unfamiliar, requiring scientists to precisely control the viewpoint and to make precise spatial judgments. Researchers have proposed that more immersive (higher fidelity) VR systems might improve task performance with volume datasets, and significant results tied to different components of display fidelity have been reported. However, more information is needed to generalize these results to different task types, domains, and rendering styles. We visualized isosurfaces extracted from synchrotron microscopic computed tomography (SR-μCT) scans of beetles, in a CAVE-like display. We ran a controlled experiment evaluating the effects of three components of system fidelity (field of regard, stereoscopy, and head tracking) on a variety of abstract task categories that are applicable to various scientific domains, and also compared our results with those from our prior experiment using 3D texture-based rendering. We report many significant findings. For example, for search and spatial judgment tasks with isosurface visualization, a stereoscopic display provides better performance, but for tasks with 3D texture-based rendering, displays with higher field of regard were more effective, independent of the levels of the other display components. We also found that systems with high field of regard and head tracking improve performance in spatial judgment tasks. Our results extend existing knowledge and produce new guidelines for designing VR systems to improve the effectiveness of volume data analysis.
  • Keywords
    computerised tomography; data analysis; data visualisation; image texture; rendering (computer graphics); virtual reality; 3D texture-based rendering; CAVE-like display; SR-μCT scans; VR system fidelity; beetles; head tracking; isosurface visualization; synchrotron microscopic computed tomography; volume data analysis; volume datasets; volume visualization; Abstracts; Computed tomography; Isosurfaces; Measurement; Rendering (computer graphics); Three-dimensional displays; Visualization; Immersion; micro-CT; data analysis; volume visualization; 3D visualization; CAVE; virtual environments; virtual reality;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2014.20
  • Filename
    6777465