• DocumentCode
    483628
  • Title

    UDP based P2P game traffic classification with transport layer behaviors

  • Author

    Han, Yong-Tae ; Park, Hong-Shik

  • Author_Institution
    Inf. & Commun. Univ., Daejeon
  • fYear
    2008
  • fDate
    14-16 Oct. 2008
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Networked game services are very popular in Korea, and game traffic has been increased rapidly around world. Recently, many game applications adapt peer-to-peer (P2P) models especially in UDP based applications. Traditional traffic classification methods are not suitable for these applications due to the limitations. In addition, it is a challenge without examination of payload content. In this paper, we introduce a traffic classification method using transport behaviors for UDP based game applications which use a P2P model. Although our method is quite simple and uses few features, its accuracy is quite remarkable.
  • Keywords
    computer games; peer-to-peer computing; protocols; telecommunication traffic; Korea; UDP based P2P game traffic classification; network game services; peer-to-peer models; transport layer behaviors; Application software; Costs; Data mining; Decision trees; Microcomputers; Payloads; Peer to peer computing; Protocols; Telecommunication traffic; Traffic control; Game Services; Traffic Classification; Traffic Measurement;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, 2008. APCC 2008. 14th Asia-Pacific Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    978-4-88552-232-1
  • Electronic_ISBN
    978-4-88552-231-4
  • Type

    conf

  • Filename
    4773793