DocumentCode :
485247
Title :
Using incompletely cooperative game theory in wireless LANs
Author :
Liqiang Zhao ; Hailin Zhang
Author_Institution :
State Key Lab. of Integrated Services Networks, Xidian Univ., Xi´an
fYear :
2007
fDate :
12-14 Dec. 2007
Firstpage :
129
Lastpage :
132
Abstract :
In this paper, a novel concept of incompletely cooperative game theory is presented to improve the performance of WLANs. In the game, each node adjusts its equilibrium strategy according to the estimated game state. After discussing the definition of the game state, cross-layer design is introduced into the framework of the game to estimate the game state. Moreover, the equilibrium strategy of the game and a simple method to control the strategy are analyzed. Simulation results show that the game can increase system throughput, and decrease delay and packet-loss-rate.
Keywords :
game theory; state estimation; wireless LAN; cross-layer design; equilibrium strategy; incomplete cooperative game theory; state estimation; wireless LAN; Cross-Layer Design; Game Theory; WLAN;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Wireless, Mobile and Sensor Networks, 2007. (CCWMSN07). IET Conference on
Conference_Location :
Shanghai
ISSN :
0537-9989
Print_ISBN :
978-0-86341-836-5
Type :
conf
Filename :
4786154
Link To Document :
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