• DocumentCode
    485303
  • Title

    Research and implementation of real-time rendering algorithm for water surface based on programmable graphics hardware

  • Author

    Wang Dao-Chen ; Wan Wang-Gen ; Chen Hua-Jie

  • Author_Institution
    Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai
  • fYear
    2007
  • fDate
    12-14 Dec. 2007
  • Firstpage
    375
  • Lastpage
    377
  • Abstract
    Real-time rendering water surface with photorealistic effect can improve the photorealism and immersion of the visual realization, is challenging and hot topic in computer graphic. In this paper we present a way to generate and rendering water surface in real-time based on programmable graphics hardware. The way completes the rendering process by realization of water surface modelling and reflection and refraction of water. We model the water surface based on sine wave overlapped, using tow bumping maps to achieve action effect of the water. We realize the reflection, refraction and Fresnel illumination effects with texture mapping. Experimental result shows the algorithm meets the photorealism and real-time requirement very well and can apply to the generation of photorealistic water in visual realization.
  • Keywords
    computer graphic equipment; geophysics computing; oceanographic techniques; rendering (computer graphics); computer graphics; photorealistic effect; programmable graphics hardware; real-time water surface rendering algorithm; sine wave overlapping; tow bumping map; visual realization immersion; Bump mapping; Programmable graphics hardware; Visual Realization;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Wireless, Mobile and Sensor Networks, 2007. (CCWMSN07). IET Conference on
  • Conference_Location
    Shanghai
  • ISSN
    0537-9989
  • Print_ISBN
    978-0-86341-836-5
  • Type

    conf

  • Filename
    4786216