DocumentCode
485303
Title
Research and implementation of real-time rendering algorithm for water surface based on programmable graphics hardware
Author
Wang Dao-Chen ; Wan Wang-Gen ; Chen Hua-Jie
Author_Institution
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai
fYear
2007
fDate
12-14 Dec. 2007
Firstpage
375
Lastpage
377
Abstract
Real-time rendering water surface with photorealistic effect can improve the photorealism and immersion of the visual realization, is challenging and hot topic in computer graphic. In this paper we present a way to generate and rendering water surface in real-time based on programmable graphics hardware. The way completes the rendering process by realization of water surface modelling and reflection and refraction of water. We model the water surface based on sine wave overlapped, using tow bumping maps to achieve action effect of the water. We realize the reflection, refraction and Fresnel illumination effects with texture mapping. Experimental result shows the algorithm meets the photorealism and real-time requirement very well and can apply to the generation of photorealistic water in visual realization.
Keywords
computer graphic equipment; geophysics computing; oceanographic techniques; rendering (computer graphics); computer graphics; photorealistic effect; programmable graphics hardware; real-time water surface rendering algorithm; sine wave overlapping; tow bumping map; visual realization immersion; Bump mapping; Programmable graphics hardware; Visual Realization;
fLanguage
English
Publisher
iet
Conference_Titel
Wireless, Mobile and Sensor Networks, 2007. (CCWMSN07). IET Conference on
Conference_Location
Shanghai
ISSN
0537-9989
Print_ISBN
978-0-86341-836-5
Type
conf
Filename
4786216
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