DocumentCode :
485374
Title :
A method of view-frustum culling with OBB based on Octree
Author :
Zhou Jun Wei ; Wan Wang Gen ; Bin, C. ; Lin Ji Chen
Author_Institution :
Sch. of Commun. & InformationEngineering, Shanghai Univ., Shanghai
fYear :
2007
fDate :
12-14 Dec. 2007
Firstpage :
680
Lastpage :
682
Abstract :
View-frustum culling is one of the key technology , which is used in rendering complicated large-scale scene. The rendering efficiency can be improved greatly in this way which makes real-time rendering possible. In this paper, we divide OBBs(Oriented Bounding Box) in the scene graph by Octree. Then, culling efficiency can be improved a lot by Octree structure. The list of viewed-objects can be determined quickly by this search method from macro structure to micro structure. By means of this algorithm, we can avoid detection between all OBBs and view-frustum and improve rendering efficiency.
Keywords :
octrees; rendering (computer graphics); large-scale scene; octree structure; oriented bounding box; real-time rendering; rendering efficiency; scene graph; view-frustum culling; OBB(Oriented Bounding Box); Octree; View-frustum culling;
fLanguage :
English
Publisher :
iet
Conference_Titel :
Wireless, Mobile and Sensor Networks, 2007. (CCWMSN07). IET Conference on
Conference_Location :
Shanghai
ISSN :
0537-9989
Print_ISBN :
978-0-86341-836-5
Type :
conf
Filename :
4786293
Link To Document :
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