• DocumentCode
    485377
  • Title

    Static shadow rendering algorithm and its implementation based on ray tracing

  • Author

    Xiaoqing Yu ; Huajie Chen ; DaoChen Wang ; Wanggen Wan

  • Author_Institution
    Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai
  • fYear
    2007
  • fDate
    12-14 Dec. 2007
  • Firstpage
    691
  • Lastpage
    693
  • Abstract
    Shadow plays an important role in increasing authenticity and immersion degree of the scenes in virtual reality environment. It is an indispensable part of the virtual reality scene. And shadow generation also is a challenging and hot topic in the computer graphics field. With the increasing complexity of the scene, real-time shadow generation brings enormous workload to the computer. Based on ray tracing, this paper presents an algorithm to pre-compute the shadow in the scene. The algorithm maps the shadow information in the world space into a shadow texture, and blends it with the diffuse texture to reduce the computation for real-time generation of shadow. The experimental results show that the algorithm meets the rendering speed and photorealism of the scene very well and has a good implication in the 3D scene.
  • Keywords
    ray tracing; rendering (computer graphics); virtual reality; ray tracing; real-time shadow generation; shadow texture; static shadow rendering; virtual reality environment; virtual reality scene; ray tracing; shadow texture; shadow volume; vertex; virtual reality;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Wireless, Mobile and Sensor Networks, 2007. (CCWMSN07). IET Conference on
  • Conference_Location
    Shanghai
  • ISSN
    0537-9989
  • Print_ISBN
    978-0-86341-836-5
  • Type

    conf

  • Filename
    4786296