DocumentCode
485377
Title
Static shadow rendering algorithm and its implementation based on ray tracing
Author
Xiaoqing Yu ; Huajie Chen ; DaoChen Wang ; Wanggen Wan
Author_Institution
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai
fYear
2007
fDate
12-14 Dec. 2007
Firstpage
691
Lastpage
693
Abstract
Shadow plays an important role in increasing authenticity and immersion degree of the scenes in virtual reality environment. It is an indispensable part of the virtual reality scene. And shadow generation also is a challenging and hot topic in the computer graphics field. With the increasing complexity of the scene, real-time shadow generation brings enormous workload to the computer. Based on ray tracing, this paper presents an algorithm to pre-compute the shadow in the scene. The algorithm maps the shadow information in the world space into a shadow texture, and blends it with the diffuse texture to reduce the computation for real-time generation of shadow. The experimental results show that the algorithm meets the rendering speed and photorealism of the scene very well and has a good implication in the 3D scene.
Keywords
ray tracing; rendering (computer graphics); virtual reality; ray tracing; real-time shadow generation; shadow texture; static shadow rendering; virtual reality environment; virtual reality scene; ray tracing; shadow texture; shadow volume; vertex; virtual reality;
fLanguage
English
Publisher
iet
Conference_Titel
Wireless, Mobile and Sensor Networks, 2007. (CCWMSN07). IET Conference on
Conference_Location
Shanghai
ISSN
0537-9989
Print_ISBN
978-0-86341-836-5
Type
conf
Filename
4786296
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