DocumentCode :
492714
Title :
an optimized rendering algorithm for hardware implementation of openVG 2D vector graphics
Author :
Cha, Kilhyung ; Kim, Daewoong ; Chae, Soo-Ik
Author_Institution :
Electr. Eng. & Comput. Sci. Dept., Seoul Nat. Univ., Seoul
Volume :
01
fYear :
2008
fDate :
24-25 Nov. 2008
Abstract :
An optimized rendering algorithm of the OpenVG 2D vector graphics for hardware implementation is presented in this paper. In the rendering algorithm we adopted a hybrid of raster and vector rendering, which uses vector rendering only within each scanline, to reduce both the number of external memory accesses and the computational complexity. We implemented a hardware accelerator with the proposed algorithm. Experimental results show that our hardware accelerator can handle 11.8 fps of Tiger image for a QVGA panel at the operating clock frequency of 100 MHz.
Keywords :
application program interfaces; rendering (computer graphics); OpenVG 2D vector graphics; computational complexity; optimized rendering algorithm; vector rendering; Clocks; Computational complexity; Computer graphics; Field programmable gate arrays; Frequency; Hardware; Image segmentation; Paints; Pixel; Rendering (computer graphics); 2D Vector Graphics Hardware Accelerator; OpenVG;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
SoC Design Conference, 2008. ISOCC '08. International
Conference_Location :
Busan
Print_ISBN :
978-1-4244-2598-3
Electronic_ISBN :
978-1-4244-2599-0
Type :
conf
DOI :
10.1109/SOCDC.2008.4815641
Filename :
4815641
Link To Document :
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