DocumentCode
493708
Title
A Software Engineering Education Game in a 3-D Online Virtual Environment
Author
Wang, Tao ; Zhu, Qing
Author_Institution
Coll. of Comput. Sci. & Technol., Hubei Univ. of Econ., Wuhan
Volume
2
fYear
2009
fDate
7-8 March 2009
Firstpage
708
Lastpage
710
Abstract
The typical software engineering course consists of a series of lectures in which theories and concepts are communicated, and, in an attempt to put this knowledge into practice, a small software engineering project that the students must develop. But there are simply not enough time and resources for the students to work on a project of a large enough size to exhibit many of the phenomena present in real-world software engineering processes. An approach to address this problem is that allowing the students to participate in a simulate software developing process. We develop a software engineering education game in a 3-D online virtual environment, second life. By playing the game, the students understand the correct software developing process. According to the data collected from student surveys, we found that 92.3 percent of the 52 students who play our online software engineering process game thought the games were at least somewhat helpful.
Keywords
computer games; educational courses; software engineering; virtual reality; 3D online virtual environment; software developing process; software engineering education game; Avatars; Computer science; Computer science education; Educational institutions; Educational technology; Environmental economics; Game theory; Second Life; Software engineering; Virtual environment; 3-D online virtual environment; Game; software engineering education;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Technology and Computer Science, 2009. ETCS '09. First International Workshop on
Conference_Location
Wuhan, Hubei
Print_ISBN
978-1-4244-3581-4
Type
conf
DOI
10.1109/ETCS.2009.418
Filename
4959133
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