• DocumentCode
    495554
  • Title

    An Integration of BP-Pool and Social Learning in the Opening of Go

  • Author

    Yaakob, Razali ; Kendall, Graham

  • Author_Institution
    Dept. of Comput. Sci., Univ. Putra Malaysia, Serdang, Malaysia
  • Volume
    4
  • fYear
    2009
  • fDate
    March 31 2009-April 2 2009
  • Firstpage
    636
  • Lastpage
    640
  • Abstract
    In this paper, we investigate an integration of a best population pool and social learning, utilising evolutionary neural networks. The experiments are divided into several intervals, and we keep the best player from each interval in the best population pool (BP-pool). Social learning allows poor performing players to learn from those players, which are playing at a higher level. The feed forward neural networks are evolved via evolution strategies and no knowledge is incorporated into the players. The evolved neural network players play against a rule-based player, Gondo, at the beginning of the match. The remainder of the games then copied by another Gondo and they continue the game by playing against themselves. Our results demonstrate that learning is taking place.
  • Keywords
    evolutionary computation; feedforward neural nets; game theory; games of skill; learning (artificial intelligence); BP-pool integration; Go game; Gondo rule-based player; best population pool integration; evolutionary neural network; evolutionary strategy; feed forward neural network; game theory; social learning; Artificial intelligence; Artificial neural networks; Books; Computer science; Databases; Feedforward neural networks; Feeds; Humans; Learning; Neural networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Information Engineering, 2009 WRI World Congress on
  • Conference_Location
    Los Angeles, CA
  • Print_ISBN
    978-0-7695-3507-4
  • Type

    conf

  • DOI
    10.1109/CSIE.2009.875
  • Filename
    5171073