DocumentCode
495554
Title
An Integration of BP-Pool and Social Learning in the Opening of Go
Author
Yaakob, Razali ; Kendall, Graham
Author_Institution
Dept. of Comput. Sci., Univ. Putra Malaysia, Serdang, Malaysia
Volume
4
fYear
2009
fDate
March 31 2009-April 2 2009
Firstpage
636
Lastpage
640
Abstract
In this paper, we investigate an integration of a best population pool and social learning, utilising evolutionary neural networks. The experiments are divided into several intervals, and we keep the best player from each interval in the best population pool (BP-pool). Social learning allows poor performing players to learn from those players, which are playing at a higher level. The feed forward neural networks are evolved via evolution strategies and no knowledge is incorporated into the players. The evolved neural network players play against a rule-based player, Gondo, at the beginning of the match. The remainder of the games then copied by another Gondo and they continue the game by playing against themselves. Our results demonstrate that learning is taking place.
Keywords
evolutionary computation; feedforward neural nets; game theory; games of skill; learning (artificial intelligence); BP-pool integration; Go game; Gondo rule-based player; best population pool integration; evolutionary neural network; evolutionary strategy; feed forward neural network; game theory; social learning; Artificial intelligence; Artificial neural networks; Books; Computer science; Databases; Feedforward neural networks; Feeds; Humans; Learning; Neural networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Engineering, 2009 WRI World Congress on
Conference_Location
Los Angeles, CA
Print_ISBN
978-0-7695-3507-4
Type
conf
DOI
10.1109/CSIE.2009.875
Filename
5171073
Link To Document