DocumentCode
49643
Title
Surface and Curve Skeletonization of Large 3D Models on the GPU
Author
Jalba, Andrei C. ; Kustra, Jacek ; Telea, Alexandru C.
Author_Institution
Eindhoven University of Technology, Eindhoven
Volume
35
Issue
6
fYear
2013
fDate
Jun-13
Firstpage
1495
Lastpage
1508
Abstract
We present a GPU-based framework for extracting surface and curve skeletons of 3D shapes represented as large polygonal meshes. We use an efficient parallel search strategy to compute point-cloud skeletons and their distance and feature transforms (FTs) with user-defined precision. We regularize skeletons by a new GPU-based geodesic tracing technique which is orders of magnitude faster and more accurate than comparable techniques. We reconstruct the input surface from skeleton clouds using a fast and accurate image-based method. We also show how to reconstruct the skeletal manifold structure as a polygon mesh and the curve skeleton as a polyline. Compared to recent skeletonization methods, our approach offers two orders of magnitude speed-up, high-precision, and low-memory footprints. We demonstrate our framework on several complex 3D models.
Keywords
Graphics processing unit; Image reconstruction; Shape; Skeleton; Surface reconstruction; Timing; Medial axes; geodesics; skeleton regularization; Algorithms; Animals; Computer Graphics; Humans; Image Enhancement; Imaging, Three-Dimensional; Skeleton;
fLanguage
English
Journal_Title
Pattern Analysis and Machine Intelligence, IEEE Transactions on
Publisher
ieee
ISSN
0162-8828
Type
jour
DOI
10.1109/TPAMI.2012.212
Filename
6319315
Link To Document