• DocumentCode
    49643
  • Title

    Surface and Curve Skeletonization of Large 3D Models on the GPU

  • Author

    Jalba, Andrei C. ; Kustra, Jacek ; Telea, Alexandru C.

  • Author_Institution
    Eindhoven University of Technology, Eindhoven
  • Volume
    35
  • Issue
    6
  • fYear
    2013
  • fDate
    Jun-13
  • Firstpage
    1495
  • Lastpage
    1508
  • Abstract
    We present a GPU-based framework for extracting surface and curve skeletons of 3D shapes represented as large polygonal meshes. We use an efficient parallel search strategy to compute point-cloud skeletons and their distance and feature transforms (FTs) with user-defined precision. We regularize skeletons by a new GPU-based geodesic tracing technique which is orders of magnitude faster and more accurate than comparable techniques. We reconstruct the input surface from skeleton clouds using a fast and accurate image-based method. We also show how to reconstruct the skeletal manifold structure as a polygon mesh and the curve skeleton as a polyline. Compared to recent skeletonization methods, our approach offers two orders of magnitude speed-up, high-precision, and low-memory footprints. We demonstrate our framework on several complex 3D models.
  • Keywords
    Graphics processing unit; Image reconstruction; Shape; Skeleton; Surface reconstruction; Timing; Medial axes; geodesics; skeleton regularization; Algorithms; Animals; Computer Graphics; Humans; Image Enhancement; Imaging, Three-Dimensional; Skeleton;
  • fLanguage
    English
  • Journal_Title
    Pattern Analysis and Machine Intelligence, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0162-8828
  • Type

    jour

  • DOI
    10.1109/TPAMI.2012.212
  • Filename
    6319315