DocumentCode :
498325
Title :
Fast Path Searching in Real Time 3D Game
Author :
Chen, Siyuan ; Shi, Guangshun ; Liu, Yuan
Author_Institution :
Inst. of Machine Intellegence, Nankai Univ., Tianjin, China
Volume :
3
fYear :
2009
fDate :
19-21 May 2009
Firstpage :
189
Lastpage :
194
Abstract :
This paper presents an efficient path searching system implemented in real time 3D game scene. Our method focus on the base element in 3D models - polygons and mesh, treat the scene as a 3D surface. Through the connectivity analyzes of these polygons, we convert the scene data to an abstract contour model and do heuristic search on it. A path searching task management mechanism had been carried out to balance the processing time of each frame loop. Our system could work without any factitious mark and script information in the scene and high processing had been achieved.
Keywords :
computer games; real-time systems; solid modelling; 3D model; 3D surface; abstract contour model; base element; fast path searching; heuristic search; path searching task management; real time 3D game; Artificial intelligence; Contracts; Games; Intelligent systems; Layout; Legged locomotion; Machine intelligence; Real time systems; Surface treatment; Virtual reality; 3D Render; Path Searching;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Systems, 2009. GCIS '09. WRI Global Congress on
Conference_Location :
Xiamen
Print_ISBN :
978-0-7695-3571-5
Type :
conf
DOI :
10.1109/GCIS.2009.305
Filename :
5209169
Link To Document :
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