DocumentCode :
50394
Title :
Pursuing Value in Art-Science Collaborations
Author :
Campbell, B.D. ; Samsel, F.
Author_Institution :
Rhode Island Sch. of Design, RI, USA
Volume :
35
Issue :
1
fYear :
2015
fDate :
Jan.-Feb. 2015
Firstpage :
6
Lastpage :
11
Abstract :
Over decades and centuries, the practices of art and science have diverged as separate disciplines and, driven by scrutiny and opinions, have sought to define what makes a great artist or scientist. It is not surprising, therefore, that many scientists remain unfamiliar with the many and varied artistic contributions to scientific advancement. Art-science case studies aren´t encountered in our everyday work, but they can be highly suggestive of approaches for creative thinking and innovation. Today you can readily find scientists whose work could be shared with the general public more effectively. By introducing an Art on Graphics department to CG&A, the department editors aim to expose the work of teams that draw on the skills of art, science, and technology professions to make rigorous innovative contributions to the domain of computer graphics and applications.
Keywords :
art; computer graphics; scientific information systems; CG&A; art-science case studies; art-science collaborations; artistic contributions; computer graphics and applications; creative thinking; graphics department; innovation; innovative contributions; scientific advancement; Art; Collaboration; Computer graphics; Visualization; art-sci-tech collaborations; art-science collaborations; computer graphics; computer graphics applications; interactive art;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2015.18
Filename :
7030187
Link To Document :
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