DocumentCode
50394
Title
Pursuing Value in Art-Science Collaborations
Author
Campbell, B.D. ; Samsel, F.
Author_Institution
Rhode Island Sch. of Design, RI, USA
Volume
35
Issue
1
fYear
2015
fDate
Jan.-Feb. 2015
Firstpage
6
Lastpage
11
Abstract
Over decades and centuries, the practices of art and science have diverged as separate disciplines and, driven by scrutiny and opinions, have sought to define what makes a great artist or scientist. It is not surprising, therefore, that many scientists remain unfamiliar with the many and varied artistic contributions to scientific advancement. Art-science case studies aren´t encountered in our everyday work, but they can be highly suggestive of approaches for creative thinking and innovation. Today you can readily find scientists whose work could be shared with the general public more effectively. By introducing an Art on Graphics department to CG&A, the department editors aim to expose the work of teams that draw on the skills of art, science, and technology professions to make rigorous innovative contributions to the domain of computer graphics and applications.
Keywords
art; computer graphics; scientific information systems; CG&A; art-science case studies; art-science collaborations; artistic contributions; computer graphics and applications; creative thinking; graphics department; innovation; innovative contributions; scientific advancement; Art; Collaboration; Computer graphics; Visualization; art-sci-tech collaborations; art-science collaborations; computer graphics; computer graphics applications; interactive art;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2015.18
Filename
7030187
Link To Document