DocumentCode
508176
Title
Case Learning and Indexing in Real Time Strategy Games
Author
Wang, Haibo ; Ng, Peter H F ; Ben Niu ; Shiu, Simon C K
Author_Institution
Hong Kong Polytech. Univ., Hong Kong, China
Volume
1
fYear
2009
fDate
14-16 Aug. 2009
Firstpage
100
Lastpage
104
Abstract
Development of real time strategy game AI is a challenging and difficult task. However, the current architecture of game applications doesn\´t support well the utilization of user contributed contents to get better game playability. The portability of the algorithms is quite poor due to the use of the problem specific heuristics. Real-time learning may be a possible solution, but it involves long training time. In this paper, we propose a case indexing method using neural-evolutionary learning approach in a "tower defense"-style real time strategy (RTS) game. Artificial neural network (ANN) is trained on the cannon placement combinations by the result of genetic algorithm (GA). This model provides an efficient indexing of past experience. Experimental results are provided to illustrate our idea.
Keywords
computer games; genetic algorithms; indexing; learning (artificial intelligence); neural nets; artificial intelligence; artificial neural network; case indexing method; case learning; genetic algorithm; neural-evolutionary learning approach; realtime strategy game AI; tower defense; Artificial intelligence; Artificial neural networks; Computer architecture; Genetic algorithms; Humanoid robots; Humans; Indexing; Machine learning; Poles and towers; Strategic planning; Case-based planning; artificial neural network; genetic algorithm; real time strategy (RTS) games;
fLanguage
English
Publisher
ieee
Conference_Titel
Natural Computation, 2009. ICNC '09. Fifth International Conference on
Conference_Location
Tianjin
Print_ISBN
978-0-7695-3736-8
Type
conf
DOI
10.1109/ICNC.2009.729
Filename
5365829
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