• DocumentCode
    511094
  • Title

    A Study on Pathfinding for Multiple Interactive Entities in an Interactive Virtual Environment

  • Author

    Kumar, B.V.D.

  • Author_Institution
    Sch. of Comput. Technol., Sunway Univ. Coll., Petaling Jaya, Malaysia
  • Volume
    1
  • fYear
    2009
  • fDate
    28-30 Dec. 2009
  • Firstpage
    255
  • Lastpage
    258
  • Abstract
    The basis of all path finding is simple. It is the discovery of a number of vectors, which in combination, resulting in a path from one point to another. At the simplest level, in one dimension, it is finding the distance to the goal. Add a second dimension, followed by a third and the complexity increases exponentially, with direction becoming significant. This paper focused on the study of pathfinding for multiple interactive entities in an interactive virtual environment. Areas to be explored include autonomous action, directed movement as well as general optimization of both forms of pathfinding. Methods of storing and processing paths will be included as appropriate.
  • Keywords
    virtual reality; general optimization; interactive virtual environment; path finding; Application software; Artificial intelligence; Delay; Educational institutions; Optimization methods; Virtual environment; Detectable; Interactive; Multiple; Optimization; Path-finding; Virtual; and Environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer and Electrical Engineering, 2009. ICCEE '09. Second International Conference on
  • Conference_Location
    Dubai
  • Print_ISBN
    978-1-4244-5365-8
  • Electronic_ISBN
    978-0-7695-3925-6
  • Type

    conf

  • DOI
    10.1109/ICCEE.2009.166
  • Filename
    5380497