DocumentCode :
511645
Title :
Real-Time Realistic Rendering of Tissue Surface with Mucous Layer
Author :
Hao, Aimin ; Song, Feng ; Li, Shuai ; Liu, Xuemei ; Xu, Xuping
Author_Institution :
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
Volume :
1
fYear :
2009
fDate :
28-30 Oct. 2009
Firstpage :
302
Lastpage :
306
Abstract :
This paper deals with the rendering issues of producing a realistic surgery simulation in real-time. In general, the visual fidelity of the simulator determines the degree of realism experienced by users. On top of the tissue, there is a mucous layer which is wet and semi-transparent. It significantly influences the surface appearance by reflecting and scattering incoming light rays. This paper describes a novel method to rendering such organs. It decomposes the incoming light into two parts, which include surface specular reflectance and subsurface scattering. First it uses bump mapping to disturb the surface normal in order to rendering the specular highlight. Then it uses an image-space algorithm to calculating the subsurface scattering contribution.
Keywords :
biological organs; digital simulation; medical computing; reflectivity; rendering (computer graphics); surgery; bump mapping; image-space algorithm; mucous layer; organ rendering; real-time realistic rendering; realistic surgery simulation; specular highlight rendering; subsurface scattering; surface specular reflectance; tissue surface; visual fidelity; Computational modeling; Computer simulation; Light scattering; Medical simulation; Reflectivity; Rendering (computer graphics); Rough surfaces; Surface roughness; Surgery; Virtual reality; mucous layer; semi-transparent; subsurface scattering; surgery simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Engineering, 2009. WCSE '09. Second International Workshop on
Conference_Location :
Qingdao
Print_ISBN :
978-0-7695-3881-5
Type :
conf
DOI :
10.1109/WCSE.2009.675
Filename :
5403327
Link To Document :
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