DocumentCode
514851
Title
A Low Hardware Cost 2D Vector Graphic Rendering Algorithm for Supersampling Antialiasing
Author
Shen, Yong-Luo ; Seo, Sang-Woo ; Zhang, Yuan ; Oh, Hyeong-Cheol
Author_Institution
Dept. of Elec. & Info. Eng., Korea Univ., Seoul, South Korea
Volume
1
fYear
2010
fDate
6-7 March 2010
Firstpage
141
Lastpage
144
Abstract
An edge-flag rendering algorithm for supersampling antialiasing with low hardware cost is presented. The proposed algorithm works differently from the common rendering algorithm, using only one counter per pixel instead of one counter per sample point. Compared to the common rendering algorithm, the proposed one uses about 83% less memory capacity for a scanline-sized buffer and saves nearly 65% of the computation work performed in implementing the 8-Queen supersampling algorithm on XVGA panels. Experiments show that the proposed algorithm performs antialiasing with fairly good quality as well.
Keywords
antialiasing; image sampling; rendering (computer graphics); 8-Queen supersampling algorithm; XVGA panels; computation work; counter per pixel; edge-flag rendering algorithm; low hardware cost 2D vector graphic rendering algorithm; memory capacity; scanline-sized buffer; supersampling antialiasing; Computer science education; Costs; Counting circuits; Educational technology; Graphics; Hardware; Random access memory; Rendering (computer graphics); Sorting; Two dimensional displays; 2D vector graphic rendering; supersampling;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Technology and Computer Science (ETCS), 2010 Second International Workshop on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-6388-6
Electronic_ISBN
978-1-4244-6389-3
Type
conf
DOI
10.1109/ETCS.2010.302
Filename
5459562
Link To Document