DocumentCode :
51816
Title :
Free-Viewpoint Video of Human Actors Using Multiple Handheld Kinects
Author :
Genzhi Ye ; Yebin Liu ; Yue Deng ; Hasler, Nils ; Xiangyang Ji ; Qionghai Dai ; Theobalt, Christian
Author_Institution :
Dept. of Autom., Tsinghua Univ., Beijing, China
Volume :
43
Issue :
5
fYear :
2013
fDate :
Oct. 2013
Firstpage :
1370
Lastpage :
1382
Abstract :
We present an algorithm for creating free-viewpoint video of interacting humans using three handheld Kinect cameras. Our method reconstructs deforming surface geometry and temporal varying texture of humans through estimation of human poses and camera poses for every time step of the RGBZ video. Skeletal configurations and camera poses are found by solving a joint energy minimization problem, which optimizes the alignment of RGBZ data from all cameras, as well as the alignment of human shape templates to the Kinect data. The energy function is based on a combination of geometric correspondence finding, implicit scene segmentation, and correspondence finding using image features. Finally, texture recovery is achieved through jointly optimization on spatio-temporal RGB data using matrix completion. As opposed to previous methods, our algorithm succeeds on free-viewpoint video of human actors under general uncontrolled indoor scenes with potentially dynamic background, and it succeeds even if the cameras are moving.
Keywords :
deformation; feature extraction; human computer interaction; image reconstruction; image segmentation; image texture; matrix algebra; optimisation; pose estimation; video cameras; video signal processing; Kinect data; RGBZ video; camera poses; deforming surface geometry reconstruction; energy function; energy minimization problem; free-viewpoint video; geometric correspondence; handheld Kinect cameras; human actors; human poses estimation; human shape templates; image features; indoor scenes; interacting humans; matrix completion; optimization; scene segmentation; skeletal configurations; spatio-temporal RGB data; temporal varying texture; texture recovery; Cameras; Geometry; Image color analysis; Image reconstruction; Skeleton; Surface reconstruction; Surface texture; Free-viewpoint video; handheld Kinect; markerless performance capture; Actigraphy; Algorithms; Artificial Intelligence; Computer Peripherals; Computer Simulation; Humans; Image Enhancement; Imaging, Three-Dimensional; Pattern Recognition, Automated; Transducers; Video Games; Video Recording; Whole Body Imaging;
fLanguage :
English
Journal_Title :
Cybernetics, IEEE Transactions on
Publisher :
ieee
ISSN :
2168-2267
Type :
jour
DOI :
10.1109/TCYB.2013.2272321
Filename :
6565345
Link To Document :
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