• DocumentCode
    518476
  • Title

    Rendering fake soft shadows based on the erosion and dilation

  • Author

    Hanjun, Jin ; Huali, Sun

  • Author_Institution
    Dept. of Comput. Sci., Huazhong Normal Univ., Wuhan, China
  • Volume
    6
  • fYear
    2010
  • fDate
    16-18 April 2010
  • Abstract
    Because of the low realism of the hard shadows and the slow speed of creation of the soft shadows, this article puts forward a fake soft shadows algorithm based on erode and dilate. First, we use shadow mapping algorithm to create the hard shadows, and then we use the boundary detection to find out the edge of the hard shadows, eroding the pixels inside the edge and dilating the pixels outside the edge. Last, we use the luminance map to render the whole scene. The results of the experiments indicate that this algorithm enhanced the realism of image, speeded up the shadow forming process, and with anti-aliasing. A good balance is achieved between the realism and real-time.
  • Keywords
    realistic images; rendering (computer graphics); boundary detection; hard shadow; image realism; luminance map; pixel dilation; pixel erosion; rendering fake soft shadow; shadow forming process; shadow mapping algorithm; Computer science; Computer simulation; Image edge detection; Layout; Light sources; Physics; Programming; Rendering (computer graphics); Shadow mapping; Sun; anti-aliasing; dilate; erode; fake soft shadows; shadows algorithm;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Engineering and Technology (ICCET), 2010 2nd International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-6347-3
  • Type

    conf

  • DOI
    10.1109/ICCET.2010.5486285
  • Filename
    5486285