DocumentCode
518476
Title
Rendering fake soft shadows based on the erosion and dilation
Author
Hanjun, Jin ; Huali, Sun
Author_Institution
Dept. of Comput. Sci., Huazhong Normal Univ., Wuhan, China
Volume
6
fYear
2010
fDate
16-18 April 2010
Abstract
Because of the low realism of the hard shadows and the slow speed of creation of the soft shadows, this article puts forward a fake soft shadows algorithm based on erode and dilate. First, we use shadow mapping algorithm to create the hard shadows, and then we use the boundary detection to find out the edge of the hard shadows, eroding the pixels inside the edge and dilating the pixels outside the edge. Last, we use the luminance map to render the whole scene. The results of the experiments indicate that this algorithm enhanced the realism of image, speeded up the shadow forming process, and with anti-aliasing. A good balance is achieved between the realism and real-time.
Keywords
realistic images; rendering (computer graphics); boundary detection; hard shadow; image realism; luminance map; pixel dilation; pixel erosion; rendering fake soft shadow; shadow forming process; shadow mapping algorithm; Computer science; Computer simulation; Image edge detection; Layout; Light sources; Physics; Programming; Rendering (computer graphics); Shadow mapping; Sun; anti-aliasing; dilate; erode; fake soft shadows; shadows algorithm;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Engineering and Technology (ICCET), 2010 2nd International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-6347-3
Type
conf
DOI
10.1109/ICCET.2010.5486285
Filename
5486285
Link To Document