DocumentCode
519041
Title
Controlling NPC behavior using constraint based story generation system
Author
Moon, Sung Hyun ; Lee, Minhyung ; Kim, Seokkyoo ; Han, Sangyong
Author_Institution
Sch. of Comput. Sci. & Eng., Seoul Nat. Univ., Seoul, South Korea
fYear
2010
fDate
11-13 May 2010
Firstpage
104
Lastpage
107
Abstract
Modern technology has made it possible to instill greater realism in computer games; however, most of the current game environments still need to better reflect the real world. In particular, most Non-Playable Characters (NPCs) are limited by a restricted range of reactions within the playing parameters of the game, which can be boring for the players. As a result, the players may quickly lose their interest in the game; therefore, methods for both effectively generating and controlling behavior are indispensable. This research describes how NPCs can both adopt a wide variety of behaviors based on their `properties´ and `live in the game space´ regardless of the player “viewpoint” of the current scene in play. Based on our research, we have implemented a system which is written as markup language that generates the behaviors of NPCs. By evaluating the generated behaviors from our system, we verify that it has a positive effect in terms of the generation of better quality NPCs.
Keywords
computer games; hypermedia markup languages; interactive systems; psychology; NPC behavior; computer games; constraint based story generation system; game environments; game space; markup language; nonplayable characters; playing parameters; Animation; Computer science; Control systems; Electronic learning; Internet; Layout; Markup languages; Moon; Space exploration; Space technology; Behavior Generation; Interactive Storytelling; NPC; component;
fLanguage
English
Publisher
ieee
Conference_Titel
New Trends in Information Science and Service Science (NISS), 2010 4th International Conference on
Conference_Location
Gyeongju
Print_ISBN
978-1-4244-6982-6
Electronic_ISBN
978-89-88678-17-6
Type
conf
Filename
5488640
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