• DocumentCode
    521941
  • Title

    Using game engines for wideband channel estimation parameters in Andean cities

  • Author

    Navarro, Andres ; Guevara, Dinael

  • Author_Institution
    Icesi Univ., Cali, Colombia
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    This paper shows the results obtained with a new ray-tracing method using an open source game engine and high performance graphic cards for the estimation of path loss and parameters of wide-band channel with high accuracy, for both low or high base-station in some specific outdoor urban Andean scenario as is the Cost 2100 Cali reference scenario. We use the algorithms and techniques developed by the game community together with graphics hardware accelerators for parameters estimation in time and frequency for wide-band channels. We use a 3D model dynamically obtained from raster digital elevation model (DEM) with information about constitutive parameters of materials and compare it with measurements, obtaining a good fit.
  • Keywords
    Channel estimation; Cities and towns; Costs; Engines; Graphics; Hardware; Parameter estimation; Performance loss; Ray tracing; Wideband;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Antennas and Propagation (EuCAP), 2010 Proceedings of the Fourth European Conference on
  • Conference_Location
    Barcelona, Spain
  • Print_ISBN
    978-1-4244-6431-9
  • Electronic_ISBN
    978-84-7653-472-4
  • Type

    conf

  • Filename
    5505097