DocumentCode
521941
Title
Using game engines for wideband channel estimation parameters in Andean cities
Author
Navarro, Andres ; Guevara, Dinael
Author_Institution
Icesi Univ., Cali, Colombia
fYear
2010
fDate
12-16 April 2010
Firstpage
1
Lastpage
5
Abstract
This paper shows the results obtained with a new ray-tracing method using an open source game engine and high performance graphic cards for the estimation of path loss and parameters of wide-band channel with high accuracy, for both low or high base-station in some specific outdoor urban Andean scenario as is the Cost 2100 Cali reference scenario. We use the algorithms and techniques developed by the game community together with graphics hardware accelerators for parameters estimation in time and frequency for wide-band channels. We use a 3D model dynamically obtained from raster digital elevation model (DEM) with information about constitutive parameters of materials and compare it with measurements, obtaining a good fit.
Keywords
Channel estimation; Cities and towns; Costs; Engines; Graphics; Hardware; Parameter estimation; Performance loss; Ray tracing; Wideband;
fLanguage
English
Publisher
ieee
Conference_Titel
Antennas and Propagation (EuCAP), 2010 Proceedings of the Fourth European Conference on
Conference_Location
Barcelona, Spain
Print_ISBN
978-1-4244-6431-9
Electronic_ISBN
978-84-7653-472-4
Type
conf
Filename
5505097
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