DocumentCode
523414
Title
Survey of GPU water simulation in game engine
Author
Xu, Hongwei ; Wan, Wanggeng ; Cheng, Xiao ; Yu, Xiaoqing
Author_Institution
School of Communication and Information Engineering, Shanghai University, Shanghai, China
fYear
2009
fDate
7-9 Dec. 2009
Firstpage
319
Lastpage
322
Abstract
We, in this paper, give a general survey of water simulation adaptable to real-time application like 3D game engine. After that, we implement GPU accompany with CPU to tackle several key point in water simulation ranging from heightmap and normalmap to water geometry modelling. In last part of this paper, we display our experiment to recommend the most appropriate solution to water simulation in accord with several typical applications.
Keywords
GPU acceleration; GPU normalmap generation; real-time rendering; solution recommendation; water modelling;
fLanguage
English
Publisher
iet
Conference_Titel
Wireless Mobile and Computing (CCWMC 2009), IET International Communication Conference on
Conference_Location
Shanghai, China
Type
conf
Filename
5522009
Link To Document