DocumentCode
523880
Title
An effective GPU implementation of breadth-first search
Author
Luo, Lijuan ; Wong, Martin ; Hwu, Wen-Mei
Author_Institution
Dept. of Electr. & Comput. Eng., Univ. of Illinois at Urbana-Champaign, Urbana, IL, USA
fYear
2010
fDate
13-18 June 2010
Firstpage
52
Lastpage
55
Abstract
Breadth-first search (BFS) has wide applications in electronic design automation (EDA) as well as in other fields. Researchers have tried to accelerate BFS on the GPU, but the two published works are both asymptotically slower than the fastest CPU implementation. In this paper, we present a new GPU implementation of BFS that uses a hierarchical queue management technique and a three-layer kernel arrangement strategy. It guarantees the same computational complexity as the fastest sequential version and can achieve up to 10 times speedup.
Keywords
coprocessors; electronic design automation; queueing theory; tree searching; BFS; EDA; GPU; breadth-first search; electronic design automation; hierarchical queue management technique; three-layer kernel arrangement; Acceleration; Application software; Central Processing Unit; Compaction; Computational complexity; Electronic design automation and methodology; Kernel; Mathematical programming; Mathematics; Permission; BFS; CUDA; GPU computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Design Automation Conference (DAC), 2010 47th ACM/IEEE
Conference_Location
Anaheim, CA
ISSN
0738-100X
Print_ISBN
978-1-4244-6677-1
Type
conf
Filename
5523308
Link To Document