DocumentCode :
524197
Title :
Research on method of texture database establishing
Author :
Lei, Chen ; HaoJin-Liang ; Feng, Zhang ; Jia-Lin, Tian
Author_Institution :
Aviation Univ. of Force, Changchun, China
Volume :
1
fYear :
2010
fDate :
22-24 June 2010
Abstract :
By the development of computer graphics technology, the effect of scene simulation become more living by using texture, and the real time quality is better. The virtual environment can update with the change of digital map by using texture more efficiency and dynamic which is an important measure to enhance the scene simulating effect, and establishing the texture database is one important way. The conception and method of the texture attribute classification by nature attribute is put forward, and by analyzing season attribute and color attribute of texture, we designed and compiled the texture attribute code, and established the texture database that satisfied auto-creation and update condition, this established the foundation of auto-creation of scene database.
Keywords :
computer graphics; computer graphic; digital map; scene simulation; texture attribute classification; texture database; Aerospace simulation; Computational modeling; Computer graphics; Computer simulation; Databases; Earth; Land surface; Layout; Surface texture; Vegetation mapping; scene simulation; texture database;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Education Technology and Computer (ICETC), 2010 2nd International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-6367-1
Type :
conf
DOI :
10.1109/ICETC.2010.5529242
Filename :
5529242
Link To Document :
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