DocumentCode
524234
Title
The applying research for 3D mesh models watermarking based on 3D MAX
Author
Yaqin, Li ; Defu, Zhou
Author_Institution
Dept. of Comput. Eng., Suzhou Vocational Coll., Suzhou, China
Volume
1
fYear
2010
fDate
22-24 June 2010
Abstract
A 3D mesh models watermarking scheme based on 3D MAX is proposed. In 3D MAX, object is transformed to mesh model. The vertexes and surfaces of mesh model are analyzed. The selected insert points are the vertexes which are associated with less acute angle of right triangle. Embedding watermark uses the LSB method. Experimental results show that the scheme´s invisibility is good under the little scheme´s loading and low time complexity. Moreover, the scheme has good applied value. It can protect the copyright of 3D works.
Keywords
computer graphics; watermarking; 3D MAX; 3D mesh model watermarking; LSB method; acute angle; copyright; embedding watermark; insert points; right triangle; time complexity; Binary sequences; Computer science education; Educational institutions; Educational technology; Layout; Payloads; Protection; Robustness; Shape; Watermarking; 3D MAX; LSB; copyright; mesh model; watermarking;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Technology and Computer (ICETC), 2010 2nd International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-6367-1
Type
conf
DOI
10.1109/ICETC.2010.5529299
Filename
5529299
Link To Document