• DocumentCode
    524744
  • Title

    Creating “creative class”

  • Author

    Henno, J. ; Jaakkola, H.

  • Author_Institution
    Inst. of Inf., Tallinn Univ. of Technol., Tallinn, Estonia
  • fYear
    2010
  • fDate
    24-28 May 2010
  • Firstpage
    803
  • Lastpage
    806
  • Abstract
    The world of education is changing rapidly: the student contingent is less homogeneous, their previous knowledge and interests differ widely; they are more determined, know what they want and what interests them; many prefer individual work at home with Internet support to “face-to-face” classroom studies; best students, who already work in Information Technology (IT) field have often superior to teacher knowledge of low-level technologies (programming, networking), and are more interested in “general picture” - what is happening, where the IT technology is moving. Here are discussed the changes and shown how we have coped with them on an example of the game programming course.
  • Keywords
    Internet; computer aided instruction; computer games; computer science education; programming; Internet; creative class; game programming course; information technology; Education; Educational institutions; Educational technology; Electronic mail; IP networks; Informatics; Information technology; Programming profession; Switches; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    MIPRO, 2010 Proceedings of the 33rd International Convention
  • Conference_Location
    Opatija
  • Print_ISBN
    978-1-4244-7763-0
  • Type

    conf

  • Filename
    5533527