DocumentCode
524744
Title
Creating “creative class”
Author
Henno, J. ; Jaakkola, H.
Author_Institution
Inst. of Inf., Tallinn Univ. of Technol., Tallinn, Estonia
fYear
2010
fDate
24-28 May 2010
Firstpage
803
Lastpage
806
Abstract
The world of education is changing rapidly: the student contingent is less homogeneous, their previous knowledge and interests differ widely; they are more determined, know what they want and what interests them; many prefer individual work at home with Internet support to “face-to-face” classroom studies; best students, who already work in Information Technology (IT) field have often superior to teacher knowledge of low-level technologies (programming, networking), and are more interested in “general picture” - what is happening, where the IT technology is moving. Here are discussed the changes and shown how we have coped with them on an example of the game programming course.
Keywords
Internet; computer aided instruction; computer games; computer science education; programming; Internet; creative class; game programming course; information technology; Education; Educational institutions; Educational technology; Electronic mail; IP networks; Informatics; Information technology; Programming profession; Switches; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
MIPRO, 2010 Proceedings of the 33rd International Convention
Conference_Location
Opatija
Print_ISBN
978-1-4244-7763-0
Type
conf
Filename
5533527
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