DocumentCode :
526476
Title :
A method of 3D simulation for yarn based on 3DS MAX
Author :
Yan, Fanlei ; Yang, Liane
Author_Institution :
Sch. of Comput. Sci. & Software Eng., Tianjin Polytech. Univ., Tianjin, China
Volume :
1
fYear :
2010
fDate :
9-11 July 2010
Firstpage :
618
Lastpage :
620
Abstract :
This paper proposes a new method for simulating realistic three-dimensional yarn. Main factors that decide yarn appearance are firstly pointed out through analyzing yarn structure. Secondly, we present a method by using the steps as follows: (1) Building a basic yarn model by means of adopting the NURBS curve to design the yarn cross-sectional shapes and control the centreline of yarn path; (2) Inserting twist effect on the yarn appearance. And then 3DS MAX 2010 is selected to simulate yarn by means of the method described above with the aim to create more realistic geometry for fabrics.
Keywords :
computational geometry; fabrics; production engineering computing; shapes (structures); solid modelling; yarn; 3D simulation; 3DS MAX Based Yarn; NURBS curve; realistic three dimensional yarn; yarn crosssectional shape; yarn path centreline; yarn structure; Analytical models; Computational modeling; Computers; Spline; Surface reconstruction; Surface topography; 3D Simulation; 3DS MAX; Fabric CAD; NURBS; Yarn Simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4244-5537-9
Type :
conf
DOI :
10.1109/ICCSIT.2010.5564115
Filename :
5564115
Link To Document :
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