DocumentCode
5267
Title
Suspenser: A Story Generation System for Suspense
Author
Yun-Gyung Cheong ; Young, R. Michael
Author_Institution
Coll. of ICE, Sungkyunkwan Univ., Suwon, South Korea
Volume
7
Issue
1
fYear
2015
fDate
Mar-15
Firstpage
39
Lastpage
52
Abstract
Interactive storytelling has been receiving a growing attention from AI and game communities and a number of computational approaches have shown promises in generating stories for games. However, there has been little research on stories evoking specific cognitive and affective responses. The goal of the work we describe here is to develop a system that produces a narrative designed specifically to arouse suspense from its reader. Our approach attempts to create stories that manipulate the reader´s suspense level by elaborating on the story structure that can influence the reader´s narrative comprehension at a specific point in her reading. Adapting theories developed by cognitive psychologists, our approach uses a plan-based model of narrative comprehension to determine the final content of the story in order to manipulate the reader´s suspense. In this paper, we describe our system implementation and empirical evaluations to test the efficacy of this system.
Keywords
artificial intelligence; cognition; computer games; interactive systems; psychology; AI; artificial intelligence; cognitive psychologists; game communities; interactive storytelling; plan-based model; story generation system; suspenser; Adaptation models; Artificial intelligence; Computer architecture; Games; Generators; Planning; Psychology; Cognitive model; discourse planning; narrative generation; suspense;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2014.2323894
Filename
6815689
Link To Document