• DocumentCode
    5267
  • Title

    Suspenser: A Story Generation System for Suspense

  • Author

    Yun-Gyung Cheong ; Young, R. Michael

  • Author_Institution
    Coll. of ICE, Sungkyunkwan Univ., Suwon, South Korea
  • Volume
    7
  • Issue
    1
  • fYear
    2015
  • fDate
    Mar-15
  • Firstpage
    39
  • Lastpage
    52
  • Abstract
    Interactive storytelling has been receiving a growing attention from AI and game communities and a number of computational approaches have shown promises in generating stories for games. However, there has been little research on stories evoking specific cognitive and affective responses. The goal of the work we describe here is to develop a system that produces a narrative designed specifically to arouse suspense from its reader. Our approach attempts to create stories that manipulate the reader´s suspense level by elaborating on the story structure that can influence the reader´s narrative comprehension at a specific point in her reading. Adapting theories developed by cognitive psychologists, our approach uses a plan-based model of narrative comprehension to determine the final content of the story in order to manipulate the reader´s suspense. In this paper, we describe our system implementation and empirical evaluations to test the efficacy of this system.
  • Keywords
    artificial intelligence; cognition; computer games; interactive systems; psychology; AI; artificial intelligence; cognitive psychologists; game communities; interactive storytelling; plan-based model; story generation system; suspenser; Adaptation models; Artificial intelligence; Computer architecture; Games; Generators; Planning; Psychology; Cognitive model; discourse planning; narrative generation; suspense;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2014.2323894
  • Filename
    6815689