• DocumentCode
    52697
  • Title

    Optimization of an Evaluation Function of the Four-Sided Dominos Game Using a Genetic Algorithm

  • Author

    Antonio, N.S. ; Costa Filho, C.F.F. ; Costa, M.G.F.

  • Author_Institution
    Centro de P&D em Tecnol. Eletron. e da Informacao (CETELI), Univ. Fed. do Amazonas (UFAM), Manaus, Brazil
  • Volume
    5
  • Issue
    1
  • fYear
    2013
  • fDate
    Mar-13
  • Firstpage
    33
  • Lastpage
    43
  • Abstract
    In four-sided Dominos, the popular way of playing Dominos in Amazonas State, in Brazil, the strategies used for the game are more complex than those adopted in the more traditional two-sided Dominos, the most popular domino game played in Brazil. This work presents the optimization of an evaluation function for the best move in four-sided Dominos using a genetic algorithm (GA). The evaluation function comprises terms incorporating game strategies defined as: punctuating, facilitating future moves, and complicating opponents´ moves. Coefficients were defined to determine the importance of each term of the evaluation function and a set of parameters and operators for implementing the GA. The players´ ability was calculated by the number of wins in 5000 matches. The results obtained during the simulations showed that the team (consisting of two players) using the evaluation function with its coefficients optimized by the GA won in more than 69.18% of the total matches.
  • Keywords
    games of skill; genetic algorithms; evaluation function; four sided dominos game; game strategy; genetic algorithm; optimization; two sided dominos; Bridges; Games; Genetic algorithms; Intelligent agents; Optimization; Proposals; Artificial intelligence; four-sided Dominos game; genetic algorithm (GA);
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2012.2223213
  • Filename
    6327342