DocumentCode
527430
Title
Realistic rendering and modeling of plants
Author
Yan, Dongsheng ; Zeng, Lanling
Author_Institution
Comput. Sci. Dept., Guangdong Police Coll., Guangzhou, China
Volume
6
fYear
2010
fDate
10-12 Aug. 2010
Firstpage
3208
Lastpage
3212
Abstract
The simulation and modeling of nature scenes with thousands of plants is challenging because of its complexity. In this paper, we devise an efficient interactive system for solving this problem and decompose the process of scenes synthesis into steps: modeling the individual plants, modeling the terrain, specification the plants distribution, and rendering the landscape. What´s more, we give a new fractal noise function, a new algorithm to describe the natural phenomenon of clustering and two efficient interactive editors for generating all kinds of terrains and plants. We compound computer graphic and image technique in rendering to improve the speed and also propose a landscapes walk-through framework to achieve more realistic.
Keywords
biology computing; fractals; rendering (computer graphics); computer graphic; fractal noise function; image technique; interactive system; landscapes walk-through framework; plants distribution; realistic rendering; scenes synthesis; Biological system modeling; Computational modeling; Fractals; Mathematical model; Rendering (computer graphics); Visualization; plants modeling; rendering; terrain modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Natural Computation (ICNC), 2010 Sixth International Conference on
Conference_Location
Yantai, Shandong
Print_ISBN
978-1-4244-5958-2
Type
conf
DOI
10.1109/ICNC.2010.5582703
Filename
5582703
Link To Document