DocumentCode
527647
Title
Virtual battlefield and combat simulation based on artificial life theory
Author
Yu, You-Ming ; Zhao, Guo-Qing
Author_Institution
Dept. of Comput. Sci. & Technol., Beijing Inst. of Petrochem. Technol., Beijing, China
Volume
6
fYear
2010
fDate
10-12 Aug. 2010
Firstpage
2820
Lastpage
2825
Abstract
Combat is a typical complex adaptive system, the traditional battle simulation depends on the mathematical model, will be operational as a deterministic process, it is difficult to combat in the process of modeling many intangible factors. Artificial Life simulation methods, through the multi-agent interaction between the research systems of the emergent, well reveal the nature of combat and combat the process of evolution. Separately proposed a multi-agent combat simulation two-dimensional and three-dimensional evolution model. By calculating the virtual battlefield environment, study the enemy, I, Friends of the multi-party engagement in the process of evolution in the rules and the emergence characteristics, simulation and interpretation of the situation in the battlefield extrapolating behavior and the law of development. In a competitive, learning, collaboration, evolution, gregarious, species extinction, and so the evolution of life phenomena to complete the system complexity of the simulation, the simulation achieved good results. Model system has evolved faster simulation results with reasonable and interactive features.
Keywords
artificial life; digital simulation; evolutionary computation; mathematical analysis; military computing; multi-agent systems; virtual reality; artificial life simulation methods; artificial life theory; battlefield extrapolating behavior; combat simulation; complex adaptive system; deterministic process; evolutionary theory; mathematical analysis; mathematical model; model system; multiagent combat simulation; multiagent interaction; system complexity; three-dimensional evolution model; two-dimensional evolution model; virtual battlefield environment; Adaptation model; Analytical models; Computational modeling; Mathematical model; Object oriented modeling; Solid modeling; Weapons; Combat simulation; artificial life; combat modeling; multiple agents system; virtual battlefield;
fLanguage
English
Publisher
ieee
Conference_Titel
Natural Computation (ICNC), 2010 Sixth International Conference on
Conference_Location
Yantai, Shandong
Print_ISBN
978-1-4244-5958-2
Type
conf
DOI
10.1109/ICNC.2010.5583505
Filename
5583505
Link To Document