DocumentCode :
529303
Title :
Towards an objective generation as an autonomous agent architecture
Author :
Kanamaru, Ayano ; Hattori, Kiyohiko ; Sato, Hiroyuki ; Takadama, Keiki
Author_Institution :
Univ. of Electro-Commun., Tokyo, Japan
fYear :
2010
fDate :
18-21 Aug. 2010
Firstpage :
2763
Lastpage :
2768
Abstract :
This paper focuses on an autonomy of computer agents and explores its architecture that can generate its objective by itself without being provided by humans. For this purpose, we propose the agent architecture that has the auto-associate memory as the internal factor and the resource limitation as the external factor for generating the objectives of the agent. To evaluate our proposed agent architecture, we apply it to the "fruit game" which is the simple game of guessing a type of fruits, and have revealed the following implications though the intensive simulations: (1) the auto memory association enables the agent to generate the specific objective and (2) the resource limitation is indispensable for generating the objective itself.
Keywords :
computer games; content-addressable storage; multi-agent systems; auto associate memory; autonomous agent architecture; computer agent; fruit game; resource limitation; agent; associate memory; autonoy; objective; resouce limitation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
SICE Annual Conference 2010, Proceedings of
Conference_Location :
Taipei
Print_ISBN :
978-1-4244-7642-8
Type :
conf
Filename :
5602533
Link To Document :
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