• DocumentCode
    532120
  • Title

    To create DDA by the approach of ANN from UCT-created data

  • Author

    Li, Xinyu ; He, Suoju ; Dong, Yue ; Liu, Qing ; Liu, Xiao ; Fu, Yiwen ; Shi, Zhiyuan ; Huang, Wan

  • Author_Institution
    Int. Sch., Beijing Univ. of Posts & Telecommun., Beijing, China
  • Volume
    8
  • fYear
    2010
  • fDate
    22-24 Oct. 2010
  • Abstract
    Dynamic Difficulty Adjustment (DDA) can adjust game difficulty level dynamically; so it generates a tailor-made experience for each gamer. If a game is too easy, the gamer will feel bored; if it is too hard, the gamer will become frustrated. DDA is a mechanism to overcome this dilemma and augment the entertainment of a game by dynamically adjusting the parameters, scenarios and behaviors in the game in real-time based on the gamer´s personal ability. We use Upper Confidence bound for Trees (UCT) to create the training data, and then train the Artificial Neural Networks (ANN) off-line with that data. Finally, we derive DDA from ANN approach. In this paper, the prey and predator game genre of Pac-Man is utilized as a test-bed, the procedure of training ANN is shown, and the feasibility of applying DDA to game artificial intelligence (AI) development is demonstrated.
  • Keywords
    artificial intelligence; computer games; neural nets; user interfaces; ANN; Pac-Man; artificial intelligence; artificial neural network; dynamic difficulty adjustment; prey and predator game; upper confidence bound for tree; Artificial intelligence; Artificial neural networks; Computational modeling; Educational institutions; Games; Load modeling; Variable speed drives; AI; ANN; DDA; Pac-Man; UCT;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Application and System Modeling (ICCASM), 2010 International Conference on
  • Conference_Location
    Taiyuan
  • Print_ISBN
    978-1-4244-7235-2
  • Electronic_ISBN
    978-1-4244-7237-6
  • Type

    conf

  • DOI
    10.1109/ICCASM.2010.5620008
  • Filename
    5620008