Title :
Optimization of the collision detection technology in 3D skeleton animation
Author :
Chen, Lu ; Qin, Guofeng
Author_Institution :
CAD Res. Center, Tongji Univ., Shanghai, China
Abstract :
Collision detection is one of the key research areas in computer simulation and virtual reality, and bounding box-based collision detection algorithm is a relatively convenient and effective way. In this paper, in order to overcome the shortcomings of the traditional bounding box algorithm, a series of optimization methods are listed. Experimental results show that the optimized bounding box collision detection algorithm has effectively improved the accuracy and the speed of collision detection, and it has also enhanced the interaction and real-time of the system.
Keywords :
computer animation; optimisation; virtual reality; 3D skeleton animation; bounding box-based collision detection algorithm; collision detection technology optimization; computer simulation; virtual reality; Computers; Games; Gold; OBB-Tree; bone modeling; bounding box; collision detection;
Conference_Titel :
Computer Application and System Modeling (ICCASM), 2010 International Conference on
Conference_Location :
Taiyuan
Print_ISBN :
978-1-4244-7235-2
Electronic_ISBN :
978-1-4244-7237-6
DOI :
10.1109/ICCASM.2010.5622673