• DocumentCode
    533006
  • Title

    Optimization of the collision detection technology in 3D skeleton animation

  • Author

    Chen, Lu ; Qin, Guofeng

  • Author_Institution
    CAD Res. Center, Tongji Univ., Shanghai, China
  • Volume
    10
  • fYear
    2010
  • fDate
    22-24 Oct. 2010
  • Abstract
    Collision detection is one of the key research areas in computer simulation and virtual reality, and bounding box-based collision detection algorithm is a relatively convenient and effective way. In this paper, in order to overcome the shortcomings of the traditional bounding box algorithm, a series of optimization methods are listed. Experimental results show that the optimized bounding box collision detection algorithm has effectively improved the accuracy and the speed of collision detection, and it has also enhanced the interaction and real-time of the system.
  • Keywords
    computer animation; optimisation; virtual reality; 3D skeleton animation; bounding box-based collision detection algorithm; collision detection technology optimization; computer simulation; virtual reality; Computers; Games; Gold; OBB-Tree; bone modeling; bounding box; collision detection;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Application and System Modeling (ICCASM), 2010 International Conference on
  • Conference_Location
    Taiyuan
  • Print_ISBN
    978-1-4244-7235-2
  • Electronic_ISBN
    978-1-4244-7237-6
  • Type

    conf

  • DOI
    10.1109/ICCASM.2010.5622673
  • Filename
    5622673