DocumentCode
533006
Title
Optimization of the collision detection technology in 3D skeleton animation
Author
Chen, Lu ; Qin, Guofeng
Author_Institution
CAD Res. Center, Tongji Univ., Shanghai, China
Volume
10
fYear
2010
fDate
22-24 Oct. 2010
Abstract
Collision detection is one of the key research areas in computer simulation and virtual reality, and bounding box-based collision detection algorithm is a relatively convenient and effective way. In this paper, in order to overcome the shortcomings of the traditional bounding box algorithm, a series of optimization methods are listed. Experimental results show that the optimized bounding box collision detection algorithm has effectively improved the accuracy and the speed of collision detection, and it has also enhanced the interaction and real-time of the system.
Keywords
computer animation; optimisation; virtual reality; 3D skeleton animation; bounding box-based collision detection algorithm; collision detection technology optimization; computer simulation; virtual reality; Computers; Games; Gold; OBB-Tree; bone modeling; bounding box; collision detection;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Application and System Modeling (ICCASM), 2010 International Conference on
Conference_Location
Taiyuan
Print_ISBN
978-1-4244-7235-2
Electronic_ISBN
978-1-4244-7237-6
Type
conf
DOI
10.1109/ICCASM.2010.5622673
Filename
5622673
Link To Document