DocumentCode
535198
Title
Ripple simulation based on mass-spring model and image space computation
Author
Zhang, Xinghua ; Yang, Gang
Author_Institution
Beijing Forestry Univ., Beijing, China
Volume
2
fYear
2010
fDate
16-18 Oct. 2010
Firstpage
553
Lastpage
557
Abstract
Dynamic water surface simulation is one of the most challenging issues in computer graphics. This paper implement an effective method for simulating dynamic water ripple effect in real-time. In the method, the water surface is constructed as a mass-spring grid, and the motion status of each mass point can be computed with Hooke´s law. Instead of computing the mass points´ motion in three dimensional geometric space, we adopt a image-space computation approach: simulating the image deformation on each point caused by the water fluctuation to represent various dynamic water effects, including the refraction effect on water surface, wave propagation and wave attenuation. Experimental results show that the method can simulate water ripple effects realistically, and the real-time rendering performance can be achieved.
Keywords
computational geometry; flow simulation; real-time systems; rendering (computer graphics); surface waves (fluid); water waves; Hooke´s law; computer graphics; dynamic water surface simulation; image deformation; image space computation; mass-spring model; real-time rendering; ripple simulation; water fluctuation; wave attenuation; wave propagation; Attenuation; Computational modeling; Mathematical model; Sea surface; Solid modeling; Stress; Surface waves; image deformation; mass-spring model; water ripple simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing (CISP), 2010 3rd International Congress on
Conference_Location
Yantai
Print_ISBN
978-1-4244-6513-2
Type
conf
DOI
10.1109/CISP.2010.5647276
Filename
5647276
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