• DocumentCode
    535198
  • Title

    Ripple simulation based on mass-spring model and image space computation

  • Author

    Zhang, Xinghua ; Yang, Gang

  • Author_Institution
    Beijing Forestry Univ., Beijing, China
  • Volume
    2
  • fYear
    2010
  • fDate
    16-18 Oct. 2010
  • Firstpage
    553
  • Lastpage
    557
  • Abstract
    Dynamic water surface simulation is one of the most challenging issues in computer graphics. This paper implement an effective method for simulating dynamic water ripple effect in real-time. In the method, the water surface is constructed as a mass-spring grid, and the motion status of each mass point can be computed with Hooke´s law. Instead of computing the mass points´ motion in three dimensional geometric space, we adopt a image-space computation approach: simulating the image deformation on each point caused by the water fluctuation to represent various dynamic water effects, including the refraction effect on water surface, wave propagation and wave attenuation. Experimental results show that the method can simulate water ripple effects realistically, and the real-time rendering performance can be achieved.
  • Keywords
    computational geometry; flow simulation; real-time systems; rendering (computer graphics); surface waves (fluid); water waves; Hooke´s law; computer graphics; dynamic water surface simulation; image deformation; image space computation; mass-spring model; real-time rendering; ripple simulation; water fluctuation; wave attenuation; wave propagation; Attenuation; Computational modeling; Mathematical model; Sea surface; Solid modeling; Stress; Surface waves; image deformation; mass-spring model; water ripple simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Signal Processing (CISP), 2010 3rd International Congress on
  • Conference_Location
    Yantai
  • Print_ISBN
    978-1-4244-6513-2
  • Type

    conf

  • DOI
    10.1109/CISP.2010.5647276
  • Filename
    5647276