DocumentCode
537444
Title
Real-Time Rendering Algorithm for Virtual Endoscopy Based on GPU
Author
Shi Weili ; Miao Yu ; Xu Honghua ; Tian Yinghua ; Zhang Xiaohan
Author_Institution
Changchun Univ. of Sci. & Technol., Changchun, China
fYear
2010
fDate
7-9 Nov. 2010
Firstpage
1
Lastpage
4
Abstract
In this paper, we introduce a new real-time rendering algorithm for virtual endoscopy based on GPU. The algorithm reduces the amount of data collected by the Image Memory without affecting 3-D image display accuracy. And it can be applied to compute any complex ray-generation and rendering clips in the volume rendering, making use of GPU´s power of parallel computation computing and multi-data processing. Experimental results show that for the image of CT(512×512×355), this algorithm can achieve 30 frames / sec or better rendering speed without affecting the resolution of the image.
Keywords
computer graphic equipment; computerised tomography; endoscopes; image resolution; medical image processing; rendering (computer graphics); solid modelling; 3D image display accuracy; CT image; GPU; image memory; image resolution; multidata processing; parallel computation computing; ray generation; real-time rendering algorithm; virtual endoscopy; volume rendering; Casting; Data visualization; Graphics processing unit; Image color analysis; Rendering (computer graphics); Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
E-Product E-Service and E-Entertainment (ICEEE), 2010 International Conference on
Conference_Location
Henan
Print_ISBN
978-1-4244-7159-1
Type
conf
DOI
10.1109/ICEEE.2010.5661479
Filename
5661479
Link To Document