• DocumentCode
    537678
  • Title

    Modeling and Animation of Realistic 3D Virtual Human Using Inertial-sensor

  • Author

    Li, Jun ; Huang, Darong

  • Author_Institution
    Coll. of Inf. Eng., Hubei Univ. for Nat., Enshi, China
  • Volume
    1
  • fYear
    2010
  • fDate
    11-12 Nov. 2010
  • Firstpage
    712
  • Lastpage
    715
  • Abstract
    In virtual human simulations, there is no unified 3D human model standard. We propose a method of constructing layered virtual human motion model. This method is to use position information and angle information provided by sensors to construct skeleton model of virtual human. The skin model is formed by triangular mesh. The joints of virtual human are categorized according to the motion characteristics. Angle data from sensor are used to control virtual human animation and reconstruct the human body motion. The experiments have shown that the proposed model is suitable for using sensor data to construct skeleton model of virtual human and drive virtual-human in real time animation.
  • Keywords
    computer animation; mesh generation; solid modelling; angle information; human body motion reconstruction; inertial-sensor; layered virtual human motion model; motion characteristics; position information; real time animation; realistic 3D virtual human animation; realistic 3D virtual human modeling; skeleton model; skin model; triangular mesh; virtual human simulation; Animation; Inertialsensor; Movement control; Virtual Human;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Optoelectronics and Image Processing (ICOIP), 2010 International Conference on
  • Conference_Location
    Haiko
  • Print_ISBN
    978-1-4244-8683-0
  • Type

    conf

  • DOI
    10.1109/ICOIP.2010.235
  • Filename
    5663029