DocumentCode
537678
Title
Modeling and Animation of Realistic 3D Virtual Human Using Inertial-sensor
Author
Li, Jun ; Huang, Darong
Author_Institution
Coll. of Inf. Eng., Hubei Univ. for Nat., Enshi, China
Volume
1
fYear
2010
fDate
11-12 Nov. 2010
Firstpage
712
Lastpage
715
Abstract
In virtual human simulations, there is no unified 3D human model standard. We propose a method of constructing layered virtual human motion model. This method is to use position information and angle information provided by sensors to construct skeleton model of virtual human. The skin model is formed by triangular mesh. The joints of virtual human are categorized according to the motion characteristics. Angle data from sensor are used to control virtual human animation and reconstruct the human body motion. The experiments have shown that the proposed model is suitable for using sensor data to construct skeleton model of virtual human and drive virtual-human in real time animation.
Keywords
computer animation; mesh generation; solid modelling; angle information; human body motion reconstruction; inertial-sensor; layered virtual human motion model; motion characteristics; position information; real time animation; realistic 3D virtual human animation; realistic 3D virtual human modeling; skeleton model; skin model; triangular mesh; virtual human simulation; Animation; Inertialsensor; Movement control; Virtual Human;
fLanguage
English
Publisher
ieee
Conference_Titel
Optoelectronics and Image Processing (ICOIP), 2010 International Conference on
Conference_Location
Haiko
Print_ISBN
978-1-4244-8683-0
Type
conf
DOI
10.1109/ICOIP.2010.235
Filename
5663029
Link To Document