DocumentCode :
539241
Title :
Simulating fusion algorithms with gaming platforms
Author :
Lewis, L. ; Wright, C. ; DiStasio, N.
Author_Institution :
Eng. Dept, Altusys Corp., Manchester, NH, USA
fYear :
2010
fDate :
26-29 July 2010
Firstpage :
1
Lastpage :
7
Abstract :
We discuss issues in testing various cognitive fusion algorithms for situation management. We provide a proof-of-principle discussion and demo showing how gaming technologies and platforms could be used to devise and test various fusion algorithms, including input, processing, and output, and we look at how the proof-of-principle could lead to more advanced test beds and methods for high-level fusion in support of situation management. We develop four simple fusion scenarios and one more complex scenario in which a simple rule-based system is scripted to govern the behavior of battlespace entities. We conclude that the proof-of-principle warrants further work to experiment with various high-level fusion algorithms and more complex scenarios for simulation exercises.
Keywords :
behavioural sciences computing; cognition; computer games; knowledge based systems; military computing; sensor fusion; battlespace entity; behavior; cognitive fusion algorithm; gaming platform; gaming technology; high-level fusion algorithm; rule-based system; situation management; Aerospace electronics; Engines; Games; Logic gates; Observers; Semantics; Urban areas; game editor; game engine; information fusion; simulation; situation management;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Fusion (FUSION), 2010 13th Conference on
Conference_Location :
Edinburgh
Print_ISBN :
978-0-9824438-1-1
Type :
conf
DOI :
10.1109/ICIF.2010.5712092
Filename :
5712092
Link To Document :
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