DocumentCode
539507
Title
A Simple 3-D Surface Reconstruction Method
Author
Ning, Wang ; Wenzheng, Zhang ; Chuanlin, Zhang ; Li Huaipeng
Author_Institution
Dept. of Math., Jinan Univ., Guangzhou, China
Volume
1
fYear
2010
fDate
19-20 Dec. 2010
Firstpage
299
Lastpage
302
Abstract
3-D surface reconstruction based on contour maps is a current research focus. However, to read contour maps requires some professional knowledge and to reconstruct 3-D surface with contour maps needs professional tools such as OpenGL and high programming capabilities. This paper presents an algorithm of 3-D surface reconstruction based on scattered points. First, the algorithm triangulates with these scattered points in plane and segments each triangle to get some interior points, then calculates the coordinate of each point as well as its elevation. Last, the algorithm triangulates with all the points and generates triangular patches in 3-D space. The experiment result and complexity analysis of the algorithm show that the algorithm is simple and easy to achieve expected results.
Keywords
computer graphics; surface reconstruction; 3D surface reconstruction method; OpenGL; complexity analysis; high programming capability; professional knowledge; triangular patches; Algorithm design and analysis; Reconstruction algorithms; Solid modeling; Spline; Surface reconstruction; Surface topography; Three dimensional displays; 3-D surface reconstruction; Delaunay triangulation; scattered points;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering (WCSE), 2010 Second World Congress on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-9287-9
Type
conf
DOI
10.1109/WCSE.2010.39
Filename
5718317
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