• DocumentCode
    539507
  • Title

    A Simple 3-D Surface Reconstruction Method

  • Author

    Ning, Wang ; Wenzheng, Zhang ; Chuanlin, Zhang ; Li Huaipeng

  • Author_Institution
    Dept. of Math., Jinan Univ., Guangzhou, China
  • Volume
    1
  • fYear
    2010
  • fDate
    19-20 Dec. 2010
  • Firstpage
    299
  • Lastpage
    302
  • Abstract
    3-D surface reconstruction based on contour maps is a current research focus. However, to read contour maps requires some professional knowledge and to reconstruct 3-D surface with contour maps needs professional tools such as OpenGL and high programming capabilities. This paper presents an algorithm of 3-D surface reconstruction based on scattered points. First, the algorithm triangulates with these scattered points in plane and segments each triangle to get some interior points, then calculates the coordinate of each point as well as its elevation. Last, the algorithm triangulates with all the points and generates triangular patches in 3-D space. The experiment result and complexity analysis of the algorithm show that the algorithm is simple and easy to achieve expected results.
  • Keywords
    computer graphics; surface reconstruction; 3D surface reconstruction method; OpenGL; complexity analysis; high programming capability; professional knowledge; triangular patches; Algorithm design and analysis; Reconstruction algorithms; Solid modeling; Spline; Surface reconstruction; Surface topography; Three dimensional displays; 3-D surface reconstruction; Delaunay triangulation; scattered points;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering (WCSE), 2010 Second World Congress on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-9287-9
  • Type

    conf

  • DOI
    10.1109/WCSE.2010.39
  • Filename
    5718317