DocumentCode
544067
Title
Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering
Author
Ardouin, Jérôme ; Lécuyer, Anatole ; Marchal, Maud ; Marchand, Eric
Author_Institution
ESIEA/INSA/INRIA, France
fYear
2011
fDate
19-20 March 2011
Firstpage
95
Lastpage
98
Abstract
Frame cancellation comes from the conflict between two depth cues: stereo disparity and occlusion with the screen border. When this conflict occurs, the user suffers from poor depth perception of the scene. It also leads to uncomfortable viewing and eyestrain due to problems in fusing left and right images. In this paper we propose a novel method to avoid frame cancellation in real-time stereoscopic rendering. To solve the disparity/frame occlusion conflict, we propose rendering only the part of the viewing volume that is free of conflict by using clipping methods available in standard real-time 3D APIs. This volume is called the "Stereo Compatible Volume" (SCV) and the method is named "Stereo Compatible Volume Clipping" (SCVC). Black Bands, a proven method initially designed for stereoscopic movies is also implemented to conduct an evaluation. Twenty two people were asked to answer open questions and to score criteria for SCVC, Black Bands and a Control method with no specific treatment. Results show that subjective preference and user\´s depth perception near screen edge seem improved by SCVC, and that Black Bands did not achieve the performance we expected. At a time when stereoscopic capable hardware is available from the mass consumer market, the disparity/frame occlusion conflict in stereoscopic rendering will become more noticeable. SCVC could be a solution to recommend. SCVC\´s simplicity of implementation makes the method able to target a wide range of rendering software from VR application to game engine.
Keywords
application program interfaces; computer displays; rendering (computer graphics); stereo image processing; black band; disparity frame occlusion conflict; frame cancellation prevention; real time stereoscopic rendering; rendering software; standard real-time 3D API; stereo compatible volume clipping; stereoscopic capable hardware; stereoscopic movies; stereoscopic rendering; user depth perception; Head; Motion pictures; Real time systems; Rendering (computer graphics); Software; Three dimensional displays; Stereoscopy; clipping; display technology; stereo compatible volume; visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2011 IEEE Symposium on
Conference_Location
Singapore
Print_ISBN
978-1-4577-0063-7
Electronic_ISBN
978-1-4577-0064-4
Type
conf
DOI
10.1109/3DUI.2011.5759223
Filename
5759223
Link To Document