• DocumentCode
    547424
  • Title

    Texture synthesis based on the face smoothness and normal

  • Author

    Yong-fang, LingHu ; Heng, Shu

  • Author_Institution
    Sch. of Inf., Guizhou Coll. of Finance & Econ., Guiyang, China
  • Volume
    1
  • fYear
    2011
  • fDate
    10-12 June 2011
  • Firstpage
    238
  • Lastpage
    242
  • Abstract
    This paper proposes a novel texture synthesis method to a wide variety of texture and any triangulated surface. According to the vector of the neighboring triangulated surfaces of model. it uses a extent first strategy to divide the model. The orthographic Float method has been used to parameterize and evaluate for each model block. When the model block has large tortuosity. it can fractionize the block until tortuosity value achieves the threshold value. For joint of each model block. it uses alpha-Blend technology to join textures into a consecutive whole. This arithmetic is available for all curve surfaces and all kinds of textures.
  • Keywords
    solid modelling; surface fitting; 3D surface texture; alpha-Blend technology; curve surface; face smoothness; orthographic Float method; texture synthesis; triangulated surface; Bismuth; Computers; Educational institutions; Pixel; Visualization; Parametrization; Texture Mapping; Texture Synthesis; Triangular meshes;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Automation Engineering (CSAE), 2011 IEEE International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-8727-1
  • Type

    conf

  • DOI
    10.1109/CSAE.2011.5953212
  • Filename
    5953212