DocumentCode
547424
Title
Texture synthesis based on the face smoothness and normal
Author
Yong-fang, LingHu ; Heng, Shu
Author_Institution
Sch. of Inf., Guizhou Coll. of Finance & Econ., Guiyang, China
Volume
1
fYear
2011
fDate
10-12 June 2011
Firstpage
238
Lastpage
242
Abstract
This paper proposes a novel texture synthesis method to a wide variety of texture and any triangulated surface. According to the vector of the neighboring triangulated surfaces of model. it uses a extent first strategy to divide the model. The orthographic Float method has been used to parameterize and evaluate for each model block. When the model block has large tortuosity. it can fractionize the block until tortuosity value achieves the threshold value. For joint of each model block. it uses alpha-Blend technology to join textures into a consecutive whole. This arithmetic is available for all curve surfaces and all kinds of textures.
Keywords
solid modelling; surface fitting; 3D surface texture; alpha-Blend technology; curve surface; face smoothness; orthographic Float method; texture synthesis; triangulated surface; Bismuth; Computers; Educational institutions; Pixel; Visualization; Parametrization; Texture Mapping; Texture Synthesis; Triangular meshes;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Automation Engineering (CSAE), 2011 IEEE International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-8727-1
Type
conf
DOI
10.1109/CSAE.2011.5953212
Filename
5953212
Link To Document