• DocumentCode
    547511
  • Title

    Visual Hull from Imprecise Polyhedral Scene

  • Author

    He, Peng ; Edalat, Abbas

  • Author_Institution
    Dept. of Comput., Imperial Coll. London (ICL), London, UK
  • fYear
    2011
  • fDate
    16-19 May 2011
  • Firstpage
    164
  • Lastpage
    171
  • Abstract
    We present a framework to compute the visual hull of a polyhedral scene, in which the vertices of the polyhedra are given with some imprecision. Two kinds of visual event surfaces, namely VE and EEE surfaces are modelled under the geometric framework to derive their counterpart object, namely partial VE and partial EEE surfaces, which contain the exact information of all possible visual event surfaces given the imprecision in the input. Correspondingly, a new definition of visual number is proposed to label the cells of Euclidean space partitioned by partial VE and partial EEE surfaces. The overall algorithm maintains the same computational complexity as the classical method and generates a partial visual hull which converges to the classical visual hull as the input converges to an exact value.
  • Keywords
    computational complexity; computational geometry; data visualisation; EEE surface; Euclidean space; Imprecise Polyhedral Scene; VE surface; computational complexity; geometric framework; visual event surfaces; visual hull; Approximation methods; Electron tubes; Image reconstruction; Shape; Skeleton; Three dimensional displays; Visualization; imprecise input; quadratic surface; shape from silhouettes; solid domain; visual hull;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT), 2011 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-61284-429-9
  • Electronic_ISBN
    978-0-7695-4369-7
  • Type

    conf

  • DOI
    10.1109/3DIMPVT.2011.28
  • Filename
    5955357