DocumentCode
548736
Title
Using augmented reality virtual assistants to teach the traditional leather tanning process
Author
Maçães, Gustavo ; Pimenta, Waldir ; Carvalho, Elizabeth
Author_Institution
CCG - Centro de Comput., Guimaraes, Portugal
fYear
2011
fDate
15-18 June 2011
Firstpage
1
Lastpage
7
Abstract
The leather tanning process carries a high cultural value in Guimarães city. In some areas of Portugal, most of the society and its history are somehow interlaced with the history of the leather and all the associated processes of its production. There is a great lack of a “vivid” memory about the leather tanning process and its social implications. References to it in Guimarães city can be reduced to text and poor quality pictures. On the other hand, it is important to transmit to future generations the valuable role of the leather tanning in the local culture. At this point, the use of augmented reality techniques can help to illustrate interactively, expressively and with a compelling degree of immersion how this process used to be done, and help to preserve its memory. This project consisted in the development and implementation of an augmented reality application to young audiences that illustrates the ancient leather tanning process step-by-step. The resulting visualizations offer an impressive education experience that help to transfer a significant culture value of the Guimarães city.
Keywords
augmented reality; leather industry; production engineering computing; tanning; augmented reality application; augmented reality virtual assistant; leather tanning process; poor quality pictures; visualization; Animation; Augmented reality; Cameras; Computers; Pipelines; Three dimensional displays; Visualization; Augmented reality; cultural heritage; multimedia learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Systems and Technologies (CISTI), 2011 6th Iberian Conference on
Conference_Location
Chaves
Print_ISBN
978-1-4577-1487-0
Type
conf
Filename
5974179
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