DocumentCode :
548828
Title :
Agent-oriented software engineering for graphic adventure modeling
Author :
Valcárcel, David Ramos
Author_Institution :
Dept. Lenguajes y Sist. Informaticos, ESEI - Univ. of Vigo, Vigo, Spain
fYear :
2011
fDate :
15-18 June 2011
Firstpage :
1
Lastpage :
6
Abstract :
Nowadays, there is a considerable improvement of development tools in the field of multimedia, although it is not accompanied by the progress in software engineering processes that support it. In the developments based on video games, the concepts used on video games development, are closely related and properly grounded in Agent-Oriented Software Engineering. On this basis, this article presents a modelling process based on the methodology INGENIAS, that gives support to a fun and educational adventure game modelling.
Keywords :
computer aided instruction; computer games; computer graphics; multimedia computing; object-oriented programming; software agents; software engineering; INGENIAS; agent-oriented software engineering; educational adventure game; graphic adventure modeling; multimedia; video games; Multimedia communication; Organizations; Programmable logic arrays; Software; Agent-Oriented Software Engineering; Animation; Games; Graphic Adventure; Multimedia;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Systems and Technologies (CISTI), 2011 6th Iberian Conference on
Conference_Location :
Chaves
Print_ISBN :
978-1-4577-1487-0
Type :
conf
Filename :
5974271
Link To Document :
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